![]() Our hope is to connect players with the game’s world in a deeper way than before, and we added some little surprises to this effect too, like funny descriptions for all the alien types:ġ48Apps: It's been 3 and a half years since the first title was released, how come there was such a significant gap between the releases?ĪK: Well, because of the constant updates to TowerMadness 1 we didn’t really feel like there was a “gap” for players. We spent a lot of time making them come to life with dialogue and sophisticated animation. So far there are two – Bo, a brave ram that defends your sheep against the first intruders into the flock and helps beginning players, and Xen, an old, wise, friendly alien that runs the tower laboratory to help you defeat the evil aliens. They were too perfect to toss out!Īnother big departure from the original was our emphasis on adding characters to the game. Oh, just two things – the muzzle flashes and the lock icons are the same. A revolutionary new 3D engine, brand new art, sound I don’t really think anything carried over from the original. We wanted to do significant new things and had to completely overhaul the platform in order to evolve to the next step. At some point though, we had to draw the line. I think this was a big part of why that game was a success – we kept it alive, listened to fans, and added more and more. There were 20 updates, and tons of towers, enemies, environments, and features added. What better font of knowledge than that of Co-Founder and CEO, Arash Kesmirian? We caught up with him to find the answers to our questions and more.ġ48Apps: What made you decide to release a whole new game rather than update the original TowerMadness?Īrash Keshmirian (AK): We’ve been building on the original TowerMadness for nearly five years now it went from having only four simple maps to over a hundred. Upon release, Appsgoer proclaims "you will be rewarded with an addictive, occasionally challenging strategy-demanding game." Android Central mentions "Beyond just the gameplay, this developer is doing all of the right things." Well-known app review site, Pocket Gamer, explains that "The game also balances its cheeky humour well with stages that will seriously challenge your forward-planning abilities." TouchArcade praises it as "an excellent tower defense game and expands upon the original in every fact".Following the surprise release of TowerMadness 2 last week we thought it was the ideal time to find out more about Limbic Software's latest title, learn about some of the design process behind it, and discover just how it came to be. TowerMadness 2 received generally positive reviews. In Classic Mode, all maps and towers are unlocked. ![]() If a player can win without losing any sheep, four stars are rewarded. In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. A player's score is determined by the number of waves survived. In Endless Mode, there are an endless number of waves to defeat. In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals. There are four game modes: Normal, Endless, Invasion, and Classic. ![]() This can be used to unlock additional towers and tower levels in Xen’s Laboratory, the in-game shop. ![]() Wool, the in-game currency, is rewarded for completing or failing each map. Without Invasion Mode enabled, the highest possible stars earned are three. Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool. Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers. TowerMadness 2 has game controller support. TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014.
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